class BDMelee_ShortSword extends BlackDeathMelee
        placeable;
	

DefaultProperties
{
	
	Begin Object Name=PickupMesh
		bOnlyOwnerSee=false
		CastShadow=false
		bForceDirectLightMap=true
		bCastDynamicShadow=false
		CollideActors=false
		BlockRigidBody=false
		MaxDrawDistance=6000
		bForceRefPose=1
		bUpdateSkelWhenNotRendered=false
		bIgnoreControllersWhenNotRendered=true
		bAcceptsStaticDecals=FALSE
		bAcceptsDynamicDecals=FALSE
		bAllowAmbientOcclusion=false
		SkeletalMesh=SkeletalMesh'BD_Weapon.Mesh.ShortSword'
		//LightEnvironment=MyLightEnvironment;
	End Object
	DroppedPickupMesh=PickupMesh
	DroppedPickupClass=class'DroppedPickup'
	
	WeaponDamage = 5; //How much damage the weapon does
	HeavyWeaponDamage = 10;

	AIRating=1.0
	
	WeaponEquipAnim=WeaponEquip
	FireAnim = VM_Stab
	MomentumScale = 10000;
	
	WeaponType = 3;
	
	Begin Object Name=WeaponMesh
		SkeletalMesh=SkeletalMesh'BD_Weapon.Mesh.ShortSword'
	End Object
	Mesh=WeaponMesh
}